

“The audio API will provide methods to read audio samples, write audio data, create sounds, and perform client-side audio processing and synthesis with minimal latency. There is an initiative happening to provide the low-level API for audio stream by the Audio Working Group at W3C. Browser pre-processing and network testingĪs you can see, it depends not only on the spec itself, but also on real implementation in real browsers.Browser features for controlling music players.Support for multiple file formats or codecs like MP3 and H.264.There are also limitations around other audio tasks that you might want to implement on your site: If you try to do anything more complex than playing a single music file with Audio-like synchronizing audio samples-you’ll realize it’s not as easy as you’d like it to be.

It does allow you to manage the audio stream playback on a high level: play and pause, set and get current position on the timeline, know total duration, work with text tracks, and control volume level. The Audio element in HTML5, as you may already have guessed, doesn’t provide low-level API. What you can do with Audio … and what you can’t
Html5 audio visualization series#
In my TV series analogy, audio visualization (specifically low-level API to access an audio stream) falls squarely between early drafts and ideas for future series. It’s audio visualization using HTML5 Audio like this: I’m going to focus on one interesting scenario that isn’t directly covered by the HTML5 standard, but is in high demand and visually impressive. Yeah, I’m talking about the whole HTML5 story, not just the spec, but hopefully you get the idea.

It has some episodes already filmed, some raw material that needs to be edited, some shots that are in line for cool special effects, and many, many rough drafts. Today, HTML5 is kind of like a TV series without any future seasons written yet.
